![]() ![]() ![]() There are eight teams to choose from and loyalty points are awarded each time you race, which encourages sticking with the team you pick in order to unlock all of the available ship skins. As such, the Race Campaign is enormous, with a whopping 236 separate events spread across a grid system. Each of the 12 courses is included in 'Black' and 'White' variants, where the latter is a mirror image of the former, which boosts the track count to 24. ![]() Like Pure the single-player campaign is comprised of a series of different events and veterans will be pleased to see the return of the Eliminator mode. Though the earlier courses may feel a little stunted, by the time you've progressed onto the second speed class, you will be traversing terrain that is as tall as it is long and that in some sections induces a very real feeling of vertigo.īut as always, it's the combination of racing while bombing, shooting and exploding the living daylights out of your fellow racers (check out the weapon details here) that really make a WipEout game and on that score Pulse is as finely tuned as a concert piano – albeit one that's been tuned by Aphex Twin – and as subtle as an anti-gravity death machine travelling at 600kph can be. A sense of real scale, however, is a far harder trick to pull off. That sense of speed is something the WipEout series has always made seem effortless. And as for that trademark speed, don't worry – WipEout Pulse retains the series' retina scorching pace in spite of all of its fresh graphical flourishes. The ships reflect the raving luminescent colors that jostle and spark from every corner and even during the most frenzied moments, the frame-rate never dips. Steam rises from the sides of the tracks, floodlights sweep the straights and if you aren't speechless after spiraling through Arc Prime's near vertical plunge out of the sky towards a Monaco-esque coastline panorama, then perhaps gaming just isn't for you. The gameplay is pitch perfect, the game is bursting with content and visually, where Pure was arguably the first word on the PSP's capabilities, Pulse could well be the last (not that God of War: Chains of Olympus won't have something to say about that). It proved beyond doubt that the PSP was packing some serious heat under the hood, and that Sony still knew how to make games that left gamers breathless and critics humbled.Īnd so how does a successor step out from such an imposing shadow how can WipEout Pure be improved upon? In WipEout Pulse's case the answer is, it seems, in every possible way. The game was a unequivocal success story for the PSP and a promise for the console's future. It's difficult to approach a review for WipEout Pulse without first eulogizing about WipEout Pure. ![]()
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